Updated for Stellaris 3.0.X
Compatibility & Disclaimer
May cause a lag when generating new HyperLanes depending on your PC and Galaxy size! May cause issues with other mods that have their own custom alerts. Play tested but certain events, special projects/anomalies could be effected. Feedback on where you faced an issue can help smooth out bugs!
Evolving HyperLanes
The Initial goal of this mod was to draw out the exploration phase later into the game by making some stars inaccessible at the start of the game. Over time many people have suggested their ideas which have been incorporated into the mod.
- HyperLanes grow over time, creating a more dynamic galaxy. [*] A variety of rules that can be set at the start of the game. [*] At game start many stars will be isolated and inaccessible. [*] Connections between pulsars will fluctuate often. They will lose and create new HyperLanes to their neighbours. [*] New starbase buildings to manipulate the HyperLane network.
Languages
Currently events only support english, if you want to offer a translation, I would be happy to add it to the mod.
Other
My content is completely free and I enjoy doing it for free! However since people have asked, if you would like to buy this tech student some coffee I won't turn it down! Thank you.

https://ko-fi.com/arkya