StellarStellaris
This is a legacy release of Mastery of Districts (v2). The updated mod (v3) can be found here.

Mod version: 2.3 for Stellaris 2.2.*

"Mastery of Districts" expands upon the "Mastery of Nature" concept, allowing to further expand a planet's districts.

Decisions:


[M] Mastery of Nature: as in vanilla but buffed, the most cost-effective of these. Requires Mastery of Nature Ascension Perk.
[L] Low-Orbit Urbanisation: A rather positive planetary expansion. Requires Voidborne Ascension Perk.
[S] Subterranean Urbanisation: The largers planetary expansion after Mastery of Nature, has downsides but only requires tech.
[A] Autonomous Planetary Transport Network: Not cheap nor big, but has positive effects and only requires tech to unlock.
[V] Verticalised Farming: Probably the first you'll unlock, only requires easy tech and is rather neutral. May be expensive during early game though.

Check the image above for effect details and costs. Costs are scaled per added district point, the image is an example for a 23-25 sized planet.

Planets of the following sizes can get these many additional districts if all decisions are enacted:



size | districts | source | % increase
6-10 +6 [2M+1L+1S+1A+1V] 100% - 60%
11-13 +8 [3M+1L+2S+1A+1V] 73% - 62%
14-16 +10 [3M+2L+2S+1A+2V] 71% - 63%
17-19 +12 [4M+2L+3S+1A+2V] 71% - 63%
20-22 +14 [4M+2L+4S+1A+3V] 70% - 64%
23-25 +16 [4M+3L+4S+2A+3V] 70% - 64%


Tech requirements for [S] [A] and [V]:


[S] Subterranean Urbanisation:
Anti-Gravity Engineering (Engineering - Industry/Robotics)
Construction Templates (Engineering - Industry/Robotics)

[A] Autonomous Planetary Transport Network:
Administrative AI (Physics) or equivalent
Adaptive Bureaucracy (Society) or equivalent

[V] Verticalised Farming:
Eco Simulation

Other changes:


Scaled Archology costs: from a minimum of 10k minerals and 100 influence up to 30k and 300, at 5k/50 increments. Increments for planet sizes: 6-10; 11-15; 16-20 (vanilla cost); 21-25; 26 and above.

Localisation:


English (Default)
Russian by Steam user "Genby". Accurate for mod version 2.1.

Compatibility:


Vanilla files modified: None.
Overwrites: "Mastery of Nature" and "Archology" decisions.
Incompatible mods: None known.
Savegame: Safe to add mid-game, unsafe to remove mid-game.
Ironman: No iron here, only alloys.

Compatible with Masters of Nature (as of 9 Feb 2019)

Credits & Acknowledgments:


> Russian localisation: Steam user "Genby"
> For full list, refer to "Credits & Acknowledgments" disscussion in the main modpage here.

TitleMastery of Districts [Legacy v2]
Steam ID1652132932
Steam App281990 (steamDB)
Steam Manifest/UGC4546563636461342208
Creator SteamID76561198007777815
Steam Created2019-02-11T01:59:06+00:00
Steam Updated2019-02-11T02:01:28+00:00
Steam Updated relative2801 days ago
Revision #0
Revision archived?Yes (fetch: 2022-04-14 06:05:30)
Revision file date2019-02-11 02:01:23
Tracked Steam files6
Tracked mod files13
Mod size69.72 KB

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
Mastery of Districts [Legacy v2] 0 NO 30.89 KB 2022-04-10 02:57:03 2026-10-10 23:05:01
Mastery of Districts [Legacy v2] 0 Yes (fetch: 2022-04-14 06:05:30) 69.72 KB 2022-04-10 02:57:03 2026-10-10 23:05:01


Mod File inventory

Path Extension File Count File Size
common/decisions txt 2 10.43 KB
common/static_modifiers txt 2 3.67 KB
gfx/interface/icons/decisions dds 4 32.14 KB
gfx/interface/icons/planet_modifiers dds 2 28.38 KB
localisation/english yml 1 4.94 KB
localisation/russian yml 1 7.5 KB