StellarStellaris
Ecumenopoli are cool. But they cannot be created on Ringworlds for "reasons".
Machine Worlds are also cool but the same as above.
Hive Worlds are also also great but ditto...
Now they all can.

You have to go through the standard progress as you would normally to create them.

Feel free to share your thoughts or ideas down below.

Note on Required DLC:

You need the respective DLCS to produce their respective perk worlds but this mod does not require you to have all 3 DLCs. The only one you 100% need is Utopia for the Ringworlds.
Utopia needed for Ringworlds (side benefit of providing Hive Worlds)
Synthetic Dawn needed for Machine Worlds
Megacorp needed for Ecuecumonopoli

Patchs/Addons:

Real Space Patch
For if you use Real Space and want your Ringworlds to not be graphically broken.
Planetary Diversity Addon
For if you want to also be able to build Planetary Diversitys variation of ecu worlds as rings.
AscRing Master of the Planet Addon
For if you want to specialize your rings in something other than industry
(Patch) AscRing "Balance"
For if you want the mining districts to be artificially nerfed for "reasons".
(Patch) AscRing+Matter Synthesis District
For if you want to have Uncapped Matter Synthesis DIstricts instead of Uncapped Mining Districts for "reasons" again.

Future Plans:

Make the vehicles better
Fix any mistakes that show up

Overwritten Files:

Due to how Paradox handled the new Ringworld Districts "04_ringworld_districts" had to be overwritten to allow the districts to convert properly. I figure not many mods touch that particular file. Please let me know of a mod that does touch it that this will now need compatibility for and I will try to look into it thank you.

Credits:

Chirumiru ShiRoz for their Ascension World Soundeffects mod & further credit from that to:
Blizzard Entertainment - Starcraft sounds - Hive
Electronic Arts - CnC sounds - Ecu
Paradox Interactive - Base game sounds - Machine

Else the ringworlds would be 50-75% silent... (note this doesnt add sounds to the vanilla worlds, you will need their mod for that.)
TitleAscendancy Ringworlds
Steam ID1644767570
Steam App281990 (steamDB)
Steam Manifest/UGC4024335524152694336
Creator SteamID76561198016583135
Steam Created2019-02-04T10:09:38+00:00
Steam Updated2023-07-25T22:24:29+00:00
Steam Updated relative1175.1 days ago
Revision #2
Revision archived?Yes (fetch: 2022-04-13 20:04:42)
Revision file date2020-03-31 04:48:24
Tracked Steam files32
Tracked mod files199
Mod size633.63 MB

Tracked mod revisions

Title Revision # Archived? Size Metadata created Metadata last updated
Ascendancy Ringworlds 2 NO 108.62 MB 2022-04-10 02:57:03 2026-10-10 23:05:01
Ascendancy Ringworlds 2 Yes (fetch: 2022-04-13 20:04:42) 633.63 MB 2022-04-10 02:57:03 2026-10-10 23:05:01


Mod File inventory

Path Extension File Count File Size
common/colony_types txt 1 21.71 KB
common/decisions txt 1 2.55 KB
common/deposits txt 2 9 KB
common/districts txt 14 147.11 KB
common/on_actions txt 1 329 B
common/planet_classes txt 1 21.75 KB
common/pop_jobs txt 3 38.75 KB
common/scripted_triggers txt 1 348 B
common/terraform txt 3 6.45 KB
events txt 3 53.35 KB
gfx/event_pictures dds 6 996.13 KB
gfx/interface/icons/decisions dds 10 74.42 KB
gfx/interface/icons/deposits dds 14 389.35 KB
gfx/interface/icons/districts dds 17 332.16 KB
gfx/models/planets dds 59 617.65 MB
gfx/models/planets asset 20 435.7 KB
gfx/models/planets mesh 3 117.23 KB
gfx/models/planets gfx 1 171 B
gfx/models/ships mesh 1 72.99 KB
gfx/models/ships gfx 1 534 B
gfx/portraits/environments dds 23 10.97 MB
interface gfx 1 625 B
localisation/english yml 3 85.02 KB
sound/ambient wav 7 3.32 MB
sound asset 2 2.27 KB