StellarStellaris
Updated for Stellaris 2.6!

Superior Species is an overhaul mod for species traits, leaders, and other pop mechanics. Its aim is to provide further depth and customisation to these features of the game without causing radical gameplay imbalances.

Now compatible with Photosynthesis!

Genetic Experiments are now a standalone mod. If you feel like this mod strips the genetic ascension path of some of its best features, use it.

Superior Species Main Features:

  • An additional 30+ species traits for use during empire creation, with modifiers and point values that follow the precedents set by Stellaris' existing species traits.
  • Almost all organic traits are now available during empire creation and have been rebalanced when appropriate, but any traits of a value higher than +2 or lower than -2 require genetic ascension to add or remove.
  • Robot and machine traits are slightly more impactful than organic traits and can be altered at any time, but they receive fewer trait points overall and have fewer angles for customisation.
  • An additional 40+ leader traits, many of which are derived from their species traits.
  • Rulers are twice as likely to receive these traits, as befits their station.
  • Additionally, all rulers start with 3 traits (up from 2), and all leaders with 2 traits (up from 1).


Quality of Life Improvements:
  • Leaders can now have up to 20 levels, up from 10. You still need to acquire these levels through traditions, technologies, and traits, but if you can, you can now benefit from those advanced leaders.
  • Species Assimilation now occurs more gradually on a monthly basis, rather than once every year. No more crippling your economy after acquiring dozens of useless Hive Minded pops or because you've decided that The Flesh Is Weak.
  • The Horizon Signal event chain now culminates in a unique species trait, just like the existing Alien Box event. No need to worry about your species' traits getting mangled beyond all recognition by the Worm.
  • Many more traits now effect slave prices if it would be appropriate to do so.
  • Presapient traits like Conservative, Earthbound, and Natural Intellectuals can now be crossbred through Xeno-comptability, if you get lucky, and come with their own distinct icons.
  • The yearly ethics shift chance of pops has been massively increased, making it far more likely for pops to change ethos or faction and making modifiers like Governing Ethics Attraction or actions like Suppressing a Faction significantly more impactful.
  • Genemodding and Robomodding has a lower initial base cost, but higher cost per pop and per trait point, making minor alterations to small population pools less of a pain in the neck.
  • NEW: Scientists filling Head Researcher positions can now gain traits in the line of duty, just like their companions on survey ships can.
  • [/list]


    Compatibility
    This mod is unlikely to be compatible with any other mod that adds or removes species or leader traits, or modifies the existing ones. Consider this your warning. This mod overwrites the following files:

    • Everything in common/traits (except habitability traits, those are fine)
    • 00_species_archetypes (If overwritten, robots will have vanilla trait picks)
    • The Horizon Signal event akx.10020 (If overwritten, you won't benefit from the unique Worm trait this mod offers)
    • The action.64 and action.65 events (If overwritten, assimilation will work as in vanilla Stellaris)


    Related Mods:

    • A UI Overhaul Mod of some description may improve your play experience when genemodding or creating your empire.
    • Auto Gene Assimilation gives you a much more robust way of handling subspecies when the need inevitably arises.


    Thanks to icons8.com for their excellent selection, and to Devious, whose excellent Xenology Traits mod served as a thorough inspiration.
    TitleSuperior Species for 2.6
    Steam ID1642634313
    Steam App281990 (steamDB)
    Steam Manifest/UGC5649802509176200684
    Creator SteamID76561197997402477
    Steam Created2019-02-02T15:01:31+00:00
    Steam Updated2020-04-18T06:01:51+00:00
    Steam Updated relative2368.9 days ago
    Revision #9
    Revision archived?Yes (fetch: 2022-04-13 04:21:30)
    Revision file date2020-04-18 06:01:48
    Tracked Steam files5
    Tracked mod files233
    Mod size1.84 MB

    Tracked mod revisions

    Title Revision # Archived? Size Metadata created Metadata last updated
    Superior Species for 2.6 9 NO 1.06 MB 2022-04-10 02:57:03 2026-10-10 23:05:01
    Superior Species for 2.6 9 Yes (fetch: 2022-04-13 04:21:30) 1.84 MB 2022-04-10 02:57:03 2026-10-10 23:05:01


    Mod File inventory

    Path Extension File Count File Size
    common/defines txt 1 1.37 KB
    common/leader_classes txt 1 881 B
    common/on_actions txt 1 670 B
    common/scripted_effects txt 1 21.13 KB
    common/species_archetypes txt 2 1.17 KB
    common/traits txt 12 99.14 KB
    events txt 4 7.97 KB
    gfx/interface/icons/traits/leader_traits dds 80 273.04 KB
    gfx/interface/icons/traits dds 113 385.58 KB
    localisation/braz_por yml 1 52.69 KB
    localisation/english yml 1 54.42 KB
    localisation/french yml 1 52.69 KB
    localisation/german yml 1 52.69 KB
    localisation/polish yml 1 52.69 KB
    localisation/replace yml 7 31.75 KB
    localisation/russian yml 1 52.69 KB
    localisation/spanish yml 1 52.69 KB