StellarStellaris
Powerful ship that eats a ton of maintenance, made to be used as a flagship of a fleet. Strong, but also gives powerful auras to its escorts.
Give it an escort or it will easily die to other large fleets.
Only one per empire, just like the Colossus (uses the same method too so IT WILL WORK FINALLY)
NOTE IT WORKS WITH 2.2
PLEASE RATE AND FAVORITE IF YOU LIKE IT
Do not copy without my permission, add if you want to talk about permission (comment here so I know why I am getting an add).

CREDIT TO "Tobori" FOR TEACHING ME HOW TO ADD LOCATORS
HIS MOD Apparently his mod is now gone but I will leave the link anyways.

//LAST UPDATE//

Updated to 2.2

//FUTURE UPDATE//

  • Downscale the turrets so you dont need downscaled ships


//ADDONS//

  • If you use my Ultradreadnought mod as well and want to lower the amount of ascension perks needed, try this
  • Patch with ExtraShip Components 3.0 here


//REQUIREMENTS//

  • Apocalypse: For the Titanic Weapon=
  • Leviathans: My model is based off of Paradox's Dreadnought model
  • Downscaled ships: IS NOT REQUIRED but makes the turrets look much much MUCH better.
  • [/list]

    //COMPATIBLITY//

    Adding new ship styles does not affect this ship.

    Compatible with the following major ship mods (testing in progress)

    • New Ship Classes and More (NSC)
    • Improved Space Battles (ISBS)
    • Tobori's Dreadnought Flagship
    • Realistic Ships

    Overwrites the "Perdition Beam" weapon to allow it to be wielded by other ships with a Titanic slot.
    Ask about compatibility for a mod and I'll get back to you/make an addon as soon as I have time

    //TECH//

    Acquired with the Juggernaut Ascension Perk (Needs Titans tech and 3 previous perks)
    Has to be built at a citadel with Juggernaut Construction Yards

    //STATS//
    • Costs 32 fleet supply
    • Hull = 13000
    • Evasion = 5
    • Buildtime = 5 years


    //LOADOUT//

    • 1 Titanic
    • 8 Point Defense
    • 12 Large
    • 8 Medium
    • 8 Small
    • 2 Aura Slots - [list]
    • Shield Nullifier
    • Quantum Distruptor
    • Subspace Interdictor
    • Warp Fluctuator
    • Domineering Presence
    • Advanced Targeting Matrix
    • Nanobot Repair Field

    [/list]

    //KNOWN BUGS//

    • Turret models disappear if you are using a mod which doesn't have them (Kurogane)
    • There is no model for the ship in thhe ship designer, but it still works in the actual system view. I have no idea why is does not work there, but I consider it a small annoyance.


    //CREDITS//

    • Again, "Tobori" was a great help in teaching me how to mod.
    • Paradox devs for their game and making it easily moddable.
    Title(DISCONTINUED) UltraJuggernaut
    Steam ID1327186200
    Steam App281990 (steamDB)
    Steam Manifest/UGC7047513891962343275
    Creator SteamID76561198084200573
    Steam Created2018-03-11T00:35:35+00:00
    Steam Updated2018-12-14T03:31:54+00:00
    Steam Updated relative2859.9 days ago
    Revision #0
    Revision archived?Yes (fetch: 2022-04-15 02:21:29)
    Revision file date2018-12-14 03:31:51
    Tracked Steam files24
    Tracked mod files21
    Mod size13.71 MB

    Tracked mod revisions

    Title Revision # Archived? Size Metadata created Metadata last updated
    (DISCONTINUED) UltraJuggernaut 0 Yes (fetch: 2022-04-15 02:21:29) 13.71 MB 2022-04-10 02:57:03 2026-10-10 23:05:01


    Mod File inventory

    Path Extension File Count File Size
    common/ascension_perks txt 1 603 B
    common/component_templates txt 5 30.71 KB
    common/section_templates txt 1 6.01 KB
    common/ship_sizes txt 1 2.34 KB
    common/starbase_buildings txt 1 810 B
    common/technology txt 1 1.13 KB
    gfx/interface/icons/ascension_perks dds 1 1.65 KB
    gfx/interface/icons/technologies dds 1 10.69 KB
    gfx/models/ships/ultrajuggernaut dds 3 13.33 MB
    gfx/models/ships/ultrajuggernaut asset 1 12.04 KB
    gfx/models/ships/ultrajuggernaut gfx 1 409 B
    gfx/models/ships/ultrajuggernaut mesh 1 1.36 MB
    interface gfx 1 183 B
    localisation yml 1 4.87 KB