ATTENTION: This mod is a legacy mod for 1.9 and it will remain so. A new version of this mod is in the works, and will be published seperately.
This mod offers the most complete, sophisticated and streamlined AI enhancement suite for Stellaris. Additionally, this mod offers a complete overhaul of vanilla buildings, traditions, ascension perks, edicts and technologies as well as new buildings, edicts and technologies. It also includes new mechanics - such as direct build of advanced buildings and a significant change to how debris work.
For more details regarding the contents of this mod please read the relevant entries in the ExOverhaul Wiki:
Mod Synergies
[list]
It is highly recommended to run this mod alongside the ExOverhaul: Combat - which offers substantial improvements to the AI's ship design and warmaking, as well as its own dedicated version of spaceport automation. This mod synergies with that mod, by benefiting from its spaceport automation features, while enabling the tech debris boost on its unique component technologies.
If you do not want to use our combat mod, It is highly recommended you use the ExOverhaul: Spaceport Automation standalone mod, because it makes sure the AI's economy functions correctly.
This mod synergizes with the new ExOverhaul: Planets Enhanced mod, which adds a lot of new content and game mechanics while retaining a vanilla feel.
This mod synergizes with Extra Ship Components (ESC), by enabling this mod's technology debris fix/boost on ESC special components and technologies.
This mod synergizes with TFW's Bunch of Ship Parts (BOSP), by enabling this mod's technology debris fix/boost on ESC special components and technologies.
Important Info
1.
Regarding Glavius' AI Megamod: This mod is incompatible with his mod.
In more detail: This mod covers the same territory as Glavius' mod but it does so differently. In terms of AI Enhancement it is, in my not so humble opinion, better- but decide for yourself and see what you like. In difference to Glavius' mod, this mod doesn't change the AI through defines editing, but rather takes a softer but also a more systematic approach to AI enhancement. It results in a more open gameplay. On the other hand, you will not see the AI declaring war all the time - I keep to the vanilla paradigm, and didn't change anything regarding AI aggression, border friction or opinion modifiers. This mod also has less performance impact than Glavius' mod. Finally it overhauls/rebalances and adds new content, which Glavius' mod doesn't do.
2. If you'd like to report a bug, request support or participate in the modding process, please use
the ExO discord server.
Special Thanks and Credit
go to @Gratak, who helped improve the Buildings part of this mod as well as @Daniel/Gruzilla.