Adds more events, anomalies, and dig sites into the game.
I would recommend that you use this alongside More Events Mod.
Feature List
Additions:
More primitive events
- Religious (designed to compliment those in More Events Mod)
- Political (some can influence the civics and government they get when they enter the space age)
- Primitives can discover you watching them, various events
- Primitive worlds get random names again
Primitives will generally move through earlier ages more slowly and later ages more quickly
New colony events
- More Subterranean Civilization events
- Dimensional Portal and other follow-up events
- Rare chance to discover presapient on a new colony
- Blocker and deposit related events
- Crime events
New country events
- Help the Dathnak protect their worlds from attack
- Damaged Ecosystem on Homeworld
- United Nations of Earth search for their missing colonists
- Lost Colony events
- Panspermia event chain for non-human, non-machine empires
- Ancient Observation Post event chain for non-humans
- Citizens react to living with Xenos for the first time
- Resident Xenos demand citizenship rights
Fallen empire Events
- New Fallen Empire requests and tasks
- Tech gifts expanded and semi-randomized
- Invading their colonies will give a one-time artifact reward
New Anomalies
- (spoilers)
Follow-up events for some existing anomalies, including:
- Events surrounding the dead alien 'death god' and the primitives who worship it
- More possible atomic clock follow-ups
- Spaceborn locusts might enter your space
- Wetwork computer follow-up
- Cunning Flora follow-up
Precursor Event Chains
- Unique precursor deposits
- Precursor anomalies are more likely to spawn on habitable worlds
- Zroni and Baol will spawn new systems if needed to continue the event chain
- Zroni and Baol home systems will have some guaranteed deposits, like other precursor systems
- Unlocking the secrets of the Vultaum (Ancient Relics) will give you the next computer ai tech (or physics research if you already have positronic ai / implants)
- Unlocking the secrets of the Zroni will give 20% progress towards zro distillation, gestalts +10% field manipulation research
Relics:
New: (activation cost 3000 unity unless otherwise stated)
- Memorex
----- Passive: +1 leader level, +50% leader xp
----- Active: can add memorex modifier to one planet, giving +20% production, +5 stability, +5% pop upkeep. Beware of long term consequences.
----- Activation Cost: 6000 Unity
- Isolated (spoiler) Core
----- Passive: With Expanded Pops, robots give +20% amenities from jobs, otherwise -10% robot upkeep
----- Passive: If Hive Mind, -10 deviancy instead of the above
----- Active: +15% robot production (+15% worker production if you can't use robots)
Many Changes to Existing Relics
- See Relic topic for details
New Anomalies and Dig Sites
- (spoilers)
Dig Sites
- Some of vanilla dig sites can now be discovered in alternate ways
- Ix Belèn, can spend artifacts to acquire the Memorex as a relic (see above)
- Gas Giant Structure: Finishing allows for the construction of a Pleasure Palace (minor version of a resort world on a habitat)
- With Expanded Pops, ext, Pleasure Palace habitats give +1/+2 entertainer jobs as well
- Robot Debris: Finishing will give progress on a robot or robot modding tech, if appropriate, and will allow robots to be modded with the Battle Bot trait, giving +20% army damage and health
- The Echoes Inside: can use the worms to your advantage
- Moon Bump: Unique rewards (depending on how it ends)
- Seeds of Destruction: available to gestalts, with appropriate changes
- More general changes to other site rewards
New Origins
Convergent Evolution
Starts with 6 presapient pops
Starts with the Genome Mapping technology
Starts with the Epigenetic Triggers tech option
+25% biology research
Galactic Cradle
(Warning: Challenging Origin)
(Warning: Not recommended for multiplayer)
Start in a resource-rich but isolated cluster, connected to the rest of the galaxy by a single wormhole
Spawns unique events
Galactic Preserve
Starts with 24 pops from different species from across the galaxy
+50% habitability on homeworld
Paradise Lost
Your species used to be the bio-trophies of a rogue servitor, until the machines crashed
+10% robot job production
Homeworld is less developed, but uses the infrastructure the rogue servitor left behind
Starts with Powered Exoskeleton and Subdermal Stimulation techs
Starts with the Pampered trait, giving -10% worker and slave happiness, +10% consumer good and amenity consumption, costs -2
Ship Graveyard
Starts with a salvaged cruiser
Starts with a ship graveyard deposit, giving alloys and engineering research
Starts with a dig site on your homeworld
With Overlords, Starts in contact with the Salvager Enclave
Other
- Sensor Array gives forewarning about an upcoming crisis
- Some new easter egg systems for you to find
- Curators will sell you the location of a precursor project once every 14-26 years
- Shroudwalker Divinations may uncover new events
Tweaks:
- Some colony events can repeat, when appropriate
- If the Gray Tempest conqures 20% of the galaxy, one of several random events will happen
- Terraforming Candidates spawn on game start, and no longer by anomaly
- Anomaly-spawned ships will have all utility and auxilary slots in use
- Shield Generators give +1 researcher job
- Synthetic Personality Matrix tech allows machine uprising the chance to spawn as a synthetic empire instead of a machine one
Recommended Mods
Mods that compliment this mod, or which this mod can tie into
More Events Mod
(Very strongly recommend)
mod_detail.php?publishedfileid=727000451
Dynamic Political Events
(Strongly Recommended)
mod_detail.php?publishedfileid=1227620643
Potent Rebellions
(Strongly Recommended)
mod_detail.php?publishedfileid=1112740619
!Expanded Traits, Civics, Pops, and More
(Strongly Recommended)
mod_detail.php?publishedfileid=1620838511
Primitive Worlds
mod_detail.php?publishedfileid=2459392937
Realistic Habitability
mod_detail.php?publishedfileid=846623625
Donations
I have recently launched a
patreon page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.